AI Prompt Command Encyclopedia
A comprehensive handbook for mastering Midjourney, Stable Diffusion, Leonardo, Runway, Kaiber & more.
I. Core Parameters
These are the universal switches that control image structure, randomness, quality, and style. They work in nearly every major diffusion model and behave like camera or render settings.
| Parameter | Description | Typical Values / Notes |
|---|---|---|
--ar | Aspect ratio — defines the frame's shape. | 1:1 (square), 16:9 (landscape), 9:16 (portrait) |
--v | Model version — selects algorithm generation. | Use latest for best lighting and anatomy. |
--q | Quality level — how much GPU time is spent. | 0.25–2; higher = sharper but slower. |
--s | Stylize — how strongly the AI applies its own art sense. | 0–1000; low = realistic, high = artistic. |
--chaos | Variation/randomness in composition. | 0–100; high = unexpected results. |
--seed | Locks random generation for reproducibility. | Any integer; same seed = same structure. |
--iw | Image weight — how much a reference image dominates text. | 0.1–2.0; higher = follow image more strictly. |
--no | Exclusion list — removes unwanted items. | --no text, --no blur etc. |
--style | Model preset look. | raw for photorealism, others for thematic modes. |
--tile | Creates seamless textures for pattern work. | Useful for fabrics and wallpapers. |
--stop | Ends render early (0–100%). | 50% yields soft unfinished feel. |
--uplight / --upbeta | Different upscaling engines. | Light = smooth, Beta = detailed. |
--weird | Experimental randomness knob. | 0–3000; adds surreal artifacts. |
--cref | Composition reference — anchors framing from an image. | Ideal for storyboards or consistent shots. |
:: | Prompt weighting — adjusts importance of elements. | portrait::2 sunlight::1 fog::0.5 |
II. Camera & Photography Controls
These terms simulate how a camera sees the world. Use them to control perspective, focus, light, and emotional tone just like a cinematographer would.
Lens Type and Focal Length
| Lens | Purpose | Visual Effect |
|---|---|---|
| 35mm | Natural field of view | Mild distortion, wide for streets or mid-shots |
| 50mm | Human-eye equivalent | Neutral, documentary realism |
| 85–100mm | Portrait lens | Flattering compression, blurred background |
| 200mm+ | Telephoto | Tight, cinematic framing |
Aperture & Depth of Field (f-stop)
f/1.4→ very shallow, background blur (bokeh)f/11→ deep focus, everything sharp- Use "shallow depth of field" for portraits, "deep focus" for landscapes.
Camera Angles & Movement
| Term | Meaning | Effect |
|---|---|---|
| Eye-level shot | Camera aligned with subject's eyes | Neutral realism |
| Low-angle | Camera looks up | Power, dominance |
| High-angle | Camera looks down | Vulnerability |
| Dutch angle | Tilted frame | Tension, drama |
| Close-up / Extreme close-up | Tight crop | Emotion, texture |
| Wide shot / Establishing | Shows context | Scene-setting |
Lighting Language
| Keyword | Definition | Used For |
|---|---|---|
| Soft light | Diffused source, smooth shadows | Portraits |
| Hard light | Strong shadows | Gritty realism |
| Backlit / Rim light | Light from behind subject | Cinematic outlines |
| Golden hour | Warm sunset tones | Emotional warmth |
| Neon lighting | Artificial colored light | Cyberpunk feel |
| Volumetric light | Visible beams through fog | Atmospheric depth |
Composition Tools
- Rule of thirds – subject off-center for tension.
- Leading lines – guide viewer's eye.
- Symmetry – balance and calm.
- Negative space – minimalism.
- Foreground elements – create depth.
Color & Mood
| Cue | Mood Effect |
|---|---|
| Warm tones | Comfort, nostalgia |
| Cool tones | Isolation, calm |
| High contrast | Drama, intensity |
| Desaturated | Melancholy |
III. Loop & Motion Controls
These commands and cues are used for seamless loops, camera moves, and storytelling across frames. Perfect for AI video tools like Runway, Pika, Kaiber, or Stable Video Diffusion.
Loop Prompts
loop cue:— tells the AI to create a seamlessly repeating motion (example: waving flag, blinking lights, ocean waves).seamless loop, infinite motion, perfect cycle— natural language variations for the same purpose.beginning and end frame match— used for cinematic loops, avoids "jump cut."
Camera Motion Cues
| Keyword | Meaning | Used For |
|---|---|---|
| camera pan | Horizontal camera sweep | Side motion across a subject |
| camera tilt | Vertical up/down motion | Reveal tall subjects |
| camera orbit | Circle around the subject | Dynamic 3D movement |
| dolly in/out | Camera moves closer or away | Emotional or spatial emphasis |
| tracking shot | Camera follows movement | Action scenes |
Frame Timing Keywords
slow motion— emphasizes fluidity and emotion.long exposure— adds motion blur trails.hyperlapse / timelapse— accelerates perceived time.frame-by-frame motion— used for animation consistency.
Loop-Optimization Parameters (for animated AIs)
| Parameter | Purpose | Typical Value |
|---|---|---|
--loop | Enables frame continuity | true / 1 |
--fps | Frames per second | 12–30 fps typical |
--motion | Amount of camera/subject movement | 0.1–1.0 |
--stabilize | Keeps horizon fixed | on |
--temporal | Temporal coherence strength | 0.3–0.9 |
IV. Rendering & Material Systems
Rendering keywords control how materials, surfaces, and light behave. They imitate the physics of real-world cameras, CGI pipelines, and cinematography.
Render Engine Styles
| Keyword | Description | Visual Feel |
|---|---|---|
| Octane Render | High dynamic range and cinematic contrast | Realistic, warm tone depth |
| Unreal Engine | Game-engine realism, perfect for cinematic video scenes | 3D, hyper-detailed, interactive light |
| Arnold Render | Film production rendering standard | Balanced realism with natural shadows |
| Redshift Render | GPU-optimized cinematic lighting | Soft diffusion, subtle bloom |
| V-Ray Render | Architectural precision, clean lighting | Perfect for interiors, design objects |
| Blender Cycles / Eevee | Physical renderer vs real-time engine | Cycles = realistic; Eevee = fast previews |
Lighting Techniques
| Keyword | Effect | Usage |
|---|---|---|
| Global illumination | Simulates real light bounce | True-to-life indoor scenes |
| Ray tracing | Calculates physical light paths | Sharper reflections and refractions |
| Volumetric lighting | Visible beams of light | Fog, smoke, god-rays |
| Subsurface scattering | Light diffusion through skin | Realistic portraits, organic objects |
| Caustics | Light bending through glass or water | Used in ocean or bottle shots |
Surface & Texture Keywords
| Term | Description | When to Use |
|---|---|---|
| PBR (Physically Based Rendering) | Real material light response | Product renders, architecture |
| Displacement / Bump map | Microscopic surface detail | Stone, fabric, leather |
| Roughness map | Defines gloss vs matte areas | Metal, skin, plastics |
| Specular reflection | Shiny surface highlight control | Polished products |
| Ambient occlusion | Contact shadow realism | Fills dark crevices naturally |
Post-Processing & Film Simulation
- Film grain: Adds analog texture; prevents sterile look.
- Chromatic aberration: Subtle lens color shift at edges.
- Vignette: Darkens frame corners, cinematic focus.
- Bloom: Soft light glow from bright highlights.
- Tone mapping: HDR compression for natural exposure.
V. Artistic Styles & Mediums
These keywords decide how the AI interprets form, texture, and visual tone. They simulate traditional art styles, genres, and movements to shape emotional identity and aesthetic intent.
Medium & Technique Keywords
| Keyword | Imitates | Visual Feel |
|---|---|---|
| digital painting | Stylized digital brushwork | Soft, painterly, concept-art style |
| oil painting | Classic canvas oil texture | Rich color depth, expressive brush strokes |
| watercolor | Translucent color washes | Dreamlike, fluid edges |
| charcoal sketch | Rough black shading | Dramatic contrast, sketch aesthetic |
| ink drawing | Precise line work | Graphic novel / manga vibe |
| photographic realism | Camera-grade realism | Photo-level detail |
Art Movements
| Style | Description | Mood / Example Use |
|---|---|---|
| Baroque | High contrast, ornate composition | Dramatic and emotional |
| Impressionism | Soft light, visible brush texture | Dreamy nostalgia |
| Noir | Monochrome with strong shadow contrast | Mystery, detective themes |
| Cyberpunk | Neon, futuristic urban decay | Technological dystopia |
| Minimalist | Few elements, negative space | Elegance and calm |
| Surrealist | Dreamlike distortions | Fantasy or conceptual art |
| Retro / Vintage | Old color palettes and textures | 1950s–80s nostalgia |
| Monochrome / Sepia | Single-color tone | Historic or emotional restraint |
Color & Lighting Emotion
| Color Style | Emotional Effect |
|---|---|
| Muted palette | Quiet, melancholic |
| Vibrant tones | Energy and optimism |
| Pastel colors | Soft, romantic, nostalgic |
| Desaturated / Bleached | Gritty realism |
| High contrast | Drama and intensity |
| Low contrast | Dreamlike and gentle |
Genre Tags
- Editorial: Fashion or magazine aesthetic, clean and composed.
- Cinematic: Film-like lighting and aspect ratio, storytelling tone.
- Documentary: Realistic, candid lighting, and natural poses.
- Fantasy: Myths, magic, surreal color palette.
- Science fiction: Futuristic environments, glowing technology.
- Dark aesthetic: Shadow-heavy, mysterious, dramatic mood.
VI. Advanced & Hidden Controls
These parameters appear in pro-level interfaces (Stable Diffusion, ComfyUI, Invoke, Leonardo, etc.). They control the math behind generation — diffusion steps, randomness, and structure references.
Diffusion Process Parameters
| Parameter | Purpose | Typical Range / Value |
|---|---|---|
CFG scale | "Classifier-free guidance" — how strictly AI follows text. | 6–10 for balanced realism; lower = creative freedom. |
Steps | Number of diffusion iterations. | 20–60 for photos, 80+ for detailed art. |
Sampler | Noise-solving algorithm (defines detail flow). | DPM++ 2M or Euler a are most reliable. |
Clip skip | Skips layers of the text encoder. | 1–3; higher gives looser interpretation. |
Eta (η) | Controls randomness strength. | 0–1; lower = stable, higher = creative variation. |
Image-to-Image / Refinement Settings
| Parameter | Purpose | Range |
|---|---|---|
Denoising strength | How far new image diverges from input. | 0.2–0.8 typical; 1.0 = full new render. |
VAE | Color-decoding model. | Match to model for correct tone; wrong VAE = washed colors. |
Refiner | Post-process model for extra sharpness or realism. | Optional; use when base lacks detail. |
Control Systems
| System | Function | Example Use |
|---|---|---|
| ControlNet | Transfers structure from pose, depth, or scribble maps. | Exact body posture, architecture lines, composition. |
| IPAdapter | Style or face reference matching without ControlNet. | Maintains likeness or brand identity. |
| LoRA | "Low-Rank Adapter" mini-model that injects styles or characters. | 0.5–1.0 strength for natural integration. |
| Textual Inversion | Custom token learned from a dataset. | One word = entire visual concept. |
Stability Tools
- Seed Lock: Reuse seed across frames for consistent faces and lighting.
- Batch Size: Multiple variations per prompt (useful for A/B testing).
- Restore Faces: AI fix for distorted features (may over-smooth).
- Highres Fix: Two-pass upscale for large, clean images.
VII. Practical Prompting Examples
Each example below shows a functioning prompt, followed by analysis and recommendations for improvement.
Example 1 — Cinematic Western Portrait
A rugged outlaw standing on a dusty desert road at sunset, cinematic lighting, 85mm lens, film grain, Octane render --ar 21:9 --v 6 --q 2 --s 120
- Why it works: Structured clearly — subject first, environment second, technical third.
- Camera and lighting cues (85mm, sunset, cinematic) anchor realism.
- Render engine (Octane) and film grain create a believable physical world.
- Stylize 120 gives artistic warmth without distorting anatomy.
Tip: Reduce --s below 80 for a more documentary feel; increase to 250 for artistic drama.
Example 2 — Cyberpunk Street Scene
Rain-soaked city alley, neon reflections, lone figure with umbrella, cinematic perspective, Unreal Engine lighting --ar 16:9 --q 2 --chaos 15 --v 6
- Why it works: Focused composition — atmosphere first ("rain-soaked"), then subject, then lighting.
- Unreal Engine defines 3D realism and dynamic reflections.
- Chaos 15 introduces minor variations in lighting for life-like unpredictability.
- Aspect 16:9 fits film context;
--q 2keeps clarity in low-light scenes.
Example 3 — Product Aesthetics (Studio)
Matte black headphones on reflective marble surface, softbox lighting, minimalist product photography, 50mm lens --ar 3:2 --v 6 --style raw --q 1.5
- Why it works: Balanced lighting and environment — clean studio tone.
- Softbox and 50mm mimic real commercial photography setup.
- "Raw" style disables over-artistic filters for accurate materials.
- Marble surface adds subtle class and texture without clutter.
Improvement: Add "reflections softened by fog" for luxury mood; lower contrast for elegance.
Example 4 — Fantasy Concept Art
Ancient warrior queen on mountain peak, storm clouds swirling, golden armor glowing in lightning, oil painting style --ar 2:3 --v 6 --s 300 --q 1.5
- Why it works: Powerful visual verbs ("glowing," "swirling") add energy.
- Oil painting + stylize 300 merge painterly texture with epic scale.
- Vertical 2:3 ratio complements tall composition (figure + storm sky).
Tip: Use --chaos 25 to explore different storm formations and lighting angles.
Example 5 — Realistic Portrait (Studio)
Close-up portrait of woman in soft window light, shallow depth of field, natural skin texture, f/1.8, realistic color tones --ar 4:5 --v 6 --style raw --q 2
- Why it works: Uses precise photographic cues (f/1.8, window light, 4:5 aspect).
- Natural lighting and raw style make AI output indistinguishable from DSLR photography.
- Shallow focus and color tone cues add human warmth.
Recommendation: Add --seed to lock face geometry across variations for consistent character identity.
VIII. Quick Reference Table
This summary condenses all essential prompt controls, grouped by function. Use it as a daily reference for precision and efficiency.
| Category | Parameter / Keyword | Function | Typical Range / Note |
|---|---|---|---|
| Format | --ar | Aspect ratio | 1:1, 16:9, 9:16 |
| Format | --v | Model version | Use latest release |
| Quality | --q | Render quality | 0.25–2 |
| Style | --s | Stylization strength | 0–1000 |
| Variation | --chaos | Randomness | 0–100 |
| Seed | --seed | Reproducible randomness | Integer value |
| Reference | --iw | Image weight | 0.1–2.0 |
| Exclusion | --no | Exclude elements | --no blur, --no text |
| Tile | --tile | Seamless output | Pattern creation |
| Stop | --stop | End render early | 10–90% |
| Upscale | --uplight / --upbeta | Upscaling mode | Light = soft; Beta = detailed |
| Experimental | --weird | Adds creative chaos | 0–3000 |
| Composition | --cref | Reference framing | Image-based layout |
| Weighting | :: | Prompt emphasis | subject::2 lighting::1.2 fog::0.5 |
Camera & Motion
85mm lens– portrait compressionf/1.8– shallow focus, blurred backgroundeye-level– neutral power balancelow-angle– strength and dominancecamera orbit / pan / tilt– dynamic cinematic motionloop cue:– seamless animation loop
Rendering & Light
- Octane / Unreal / Redshift: different render lighting engines
- Global illumination: realistic bounce lighting
- Volumetric light: beams, fog, atmosphere
- Subsurface scattering: natural skin glow
- Film grain / vignette: analog realism
Art Styles
- oil painting, watercolor, charcoal, digital art
- cyberpunk, noir, baroque, minimalism
- vintage, monochrome, surrealism, cinematic
Advanced
- CFG scale: text obedience (6–10 standard)
- Steps: generation iterations (20–60 typical)
- Sampler: noise solver (DPM++ 2M, Euler a)
- Clip skip: looser concept control (1–3)
- LoRA / ControlNet / IPAdapter: fine control systems
- Denoising strength: image-to-image variation (0.2–0.8)
--ar, --q, --s, and --chaos first — they define structure, clarity, and creative balance.
IX. Critical Prompting Insights
This final section covers the invisible logic of prompting — the psychology, structure, and hidden rules that separate casual users from true visual directors.
1. Prompt Hierarchy
AI reads prompts by concept clusters, not grammar. Always move from general to specific: subject → environment → lighting → camera → mood → technical. Group related descriptors and use weighting (::) to control emphasis.
2. Order of Operations
Prompts are parsed left to right by meaning weight. The first nouns influence composition most. Place critical subjects early, and technical tags (like --ar or --q) last.
3. Contrast Through Language
Replace vague terms ("cinematic," "dramatic") with contrast drivers: "soft light on rough metal," "dark figure in glowing fog." Realism lives in differences, not adjectives.
4. Dataset Bias
Models favor idealized Western imagery — smooth faces, centered symmetry. Counteract it with realism cues: "uneven lighting, asymmetrical pose, candid expression." That language breaks bias.
5. Prompt Density
Fewer words = clearer vision. Too many adjectives cause "semantic noise." Remove anything that doesn't change the mental picture.
6. Context Law
AI doesn't imagine, it averages. Always define setting words (fog, rain, dusk, studio) to anchor your scene in physical space. Without context, subjects float in voids.
7. Randomness Control
Parameters like chaos, eta, or CFG adjust exploration vs stability. High values = creative mutation; low = precision. Tune depending on experiment vs production.
8. Seed Discipline
Fix a seed for continuity in series or video work. Changing it changes identity. Always record your seed and metadata with good results.
9. Debugging Prompts
When results fail, isolate variables: remove lens or lighting cues first, then reintroduce one at a time. Treat prompts like film sets — one fix per test.
10. Metadata Logging
Save every great prompt with seed, sampler, CFG, and model name. If you can't reproduce it, you didn't really create it.
11. Iterative Prompting
Work in passes: base prompt → img2img → refined version. Like multiple exposure layers in film. Don't expect masterpiece in one step.
12. Ethics & Copyright
Learn technique, not imitation. Avoid replicating artists' names or signatures — study their lighting and composition instead. Mastery isn't mimicry.
13. Emotional Layer
Emotion keywords outperform technical ones: "tired," "restless," "hopeful" subtly guide pose and lighting. Every good frame carries feeling first, detail second.
14. Knowing When to Stop
AI can overwork images. Professionals stop once intent is captured — not perfection. Save early outputs; first drafts often hold strongest mood.
15. Think Like a Director
You're not writing text for a bot; you're directing a crew: camera (composition), lighting (mood), actors (subject), and set (environment). When that mental shift clicks, AI becomes your cinematographer — not your toy.
X. Visual Language Reference Library
This section is a high-density visual vocabulary. These keywords do not describe objects. They describe perception. Use them to steer light behavior, camera physics, composition logic, material realism, and emotional tone.
1. Lighting & Mood
| Keyword | Effect | When to Use |
|---|---|---|
| golden hour | Warm low-angle sunlight | Emotion, nostalgia, cinematic warmth |
| blue hour | Cool twilight ambience | Calm, melancholy, urban scenes |
| soft diffused light | Gentle shadows | Portraits, beauty, realism |
| harsh midday sun | Strong contrast, hard shadows | Documentary, realism, tension |
| backlit / rim lighting | Subject edge glow | Separation, cinematic silhouette |
| volumetric light / god rays | Visible light beams | Atmosphere, depth, drama |
| neon-lit / candlelit / moonlit | Single-source mood lighting | Noir, fantasy, intimacy |
| high-key / low-key lighting | Bright vs shadow-dominant | Commercial vs dramatic tone |
| Rembrandt / butterfly / split | Classic portrait lighting setups | Professional facial sculpting |
| chiaroscuro | Extreme light-dark contrast | Painterly drama, baroque feel |
2. Camera & Lens
| Keyword | Meaning | Visual Outcome |
|---|---|---|
| shallow depth of field | Background blur | Subject isolation |
| deep focus | Everything sharp | Environmental storytelling |
| 85mm portrait lens | Compression, flattering | Faces, fashion |
| 35mm street lens | Wide realism | Documentary, lifestyle |
| macro 1:1 | True close focus | Textures, insects, products |
| anamorphic lens flare | Cinematic streak highlights | Film look |
| long exposure / motion blur | Time compression | Traffic, water, motion |
| chromatic aberration / vignetting | Lens imperfection | Analog realism |
3. Composition & Framing
| Technique | Purpose | Psychological Effect |
|---|---|---|
| rule of thirds | Balanced tension | Natural viewing comfort |
| centered composition | Stability | Authority, calm |
| dutch angle | Tilted horizon | Unease, chaos |
| bird’s-eye / worm’s-eye | Extreme perspective | Power imbalance |
| close-up / extreme close-up | Detail focus | Emotion, intimacy |
| establishing shot | Scene context | Narrative clarity |
4. Color & Palette
| Scheme | Effect | Use Case |
|---|---|---|
| monochrome / black and white | Form over color | Timeless, graphic |
| pastel / muted tones | Soft emotional range | Nostalgia, calm |
| neon palette | High energy contrast | Cyberpunk, nightlife |
| teal and orange | Hollywood contrast | Cinematic storytelling |
| desaturated | Reduced color noise | Gritty realism |
5. Materials & Textures
Material keywords define micro-surface behavior. They strongly affect realism when combined with proper lighting.
- polished chrome, brushed aluminum, stainless steel
- aged brass, oxidized copper patina
- weathered wood, marble veining, terrazzo chips
- frosted glass, stained glass
- velvet nap, satin sheen, silk fabric, linen weave
6. Environment & Weather
Environmental cues anchor scenes in physical reality and prevent floating subjects.
- foggy, misty, overcast, stormy sky
- light drizzle, heavy rain, puddles and reflections
- snow flurries, fresh snowfall, blizzard whiteout
- dust storm, sandstorm, humid haze, smoggy air
- aurora borealis, starry night sky
7. Art Style & Medium
Medium keywords override realism rules and define rendering logic.
- oil painting impasto, watercolor wash, gouache poster style
- ink line art, charcoal sketch, graphite pencil
- digital matte painting, vector flat style
- pixel art, low-poly 3D, voxel art
- cel-shaded anime, manga screentone, comic halftone
8. Clothing & Fashion
Wardrobe descriptors subtly influence pose, silhouette, and attitude.
- streetwear, haute couture, avant-garde fashion
- business formal, smart casual, bohemian
- gothic, punk, grunge, retro 70s, vintage 90s
- fantasy armor, cyberpunk attire, steampunk outfit
9. Camera Models
Camera model names inject dataset-level bias for color science and contrast.
- Leica M6, Hasselblad 500 C/M, Rolleiflex 2.8F
- Pentax 67, Mamiya RZ67, Contax T2
- Canon AE-1, Nikon F3, Polaroid SX-70
- Fujifilm X100V, Canon 5D Mark II, ARRI Alexa
10. Analog Camera Effect
Analog descriptors add imperfection, memory, and emotional softness.
- 35mm film photograph, point-and-shoot flash
- grainy film texture, slight color shift
- low contrast look, soft shadows
- nostalgic analog mood, Y2K aesthetic
- shot on Kodak Portra 400
11. Film Stocks & Emulations
Film stock names primarily influence color curves and grain behavior.
- Kodak Portra 160 / 400
- Kodak Ektar 100, Gold 200
- Kodak Tri-X 400, T-Max 400
- Kodak Vision3 250D / 500T
- CineStill 800T / 50D
- Fujifilm Velvia 50, Provia 100F